Determining Utility Functions for Streaming Low Bit Rate Soccer Video
نویسندگان
چکیده
Multimedia services such as streaming live soccer over mobile and wireless networks might require a great deal of network resources and could be expensive for the consumer. In order to allocate resources optimally from both the network and the consumer perspectives. Therefore, it is important to be able to determine the utility of the stream as the match evolves. We investigate experimentally how to determine the utility function for a streaming soccer service. Our experiment shows that low bit rate animations of sequences from a soccer match have higher utility than 28kbps real scene video but lower than or equal to 384kbps depending on the measure of utility used, e.g. quality or effectiveness. This shows that animations are a viable alternative to low bit rate video and has implications for utility-based scheduling since this shows that lower bit rates can have higher utility.
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تاریخ انتشار 2004